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Posts Tagged ‘digital content’

Technology and Early Learning: Part Two
Building Blocks for a Nourishing Digital Diet

Susan Magsamen is the Senior Vice President of Early Learning at global learning company Houghton Mifflin Harcourt (HMH). She is a member of the Educational Advisory Board for The Goddard School and senior advisor to The Science of Learning Institute and Brain Science Institute at Johns Hopkins University.
This piece was originally published on 01/22/2015 on the HMH blog.

The more I think about it, the more I love the analogy of a “diet” when considering children’s digital media iPadconsumption. Just as calories from the most wholesome foods nourish and strengthen our bodies, the right mix of high quality, engaging digital content can nurture intellectual growth and spark curiosity.

So what does a balanced digital diet for young children look like? And how do we assess the appropriateness, quantity and quality of digital channels and tools – from games and apps to eBooks – especially when there are so many choices on the menu?

Some media – for example pedagogically sound, research-based education apps – are naturally more nourishing than others. And just like food, not all digital content should be consumed at the same rate. Increasingly, specialists from pediatricians to educators are providing essential information and guiding principles to inform our choices about digital content consumption for children.

Regardless of a diet’s particular nature—whether a protein-light Mediterranean Diet or the protein-dense Atkins Diet—nutritionists generally draw upon the five basic food groups to ensure balance. In the same way, I find it helpful to organize digital content for kids into five “building blocks,” each one providing a different learning experience or outcome.

1) Educational Media

This includes digital tools designed to support a specific learning path or engage children in a particular curriculum. Educational media also helps children acquire knowledge and practice skills in order to gain mastery, and inspire further exploration of concepts or topics. Keep in mind that if digital media claims to have educational value, it should be backed by vetted research so take some time to research the media’s development. Great examples are Curious George and the Firefighters  (Ages 4+, eBook) and Endless Alphabet  (Ages 5 and under, App).

2) Practice and Skill Development Tools

These are really a subset of Educational Media (with all the same benefits described above), but because many parents and teachers are interested in tools that support specific skill development, they are worth considering separately. Today, there are a wide variety of digital tools for kids of all ages and abilities, that target individual skills and needs, whether spelling, hand-eye coordination or vocabulary. I’d recommend apps like Slice Fraction  (Ages 6-8, App) and Cursive Writing Wizard  (Ages 6-8, App).

3) Creative Media

This building block provides dynamic, interactive experiences around music, art, videos, architecture and more. Of course, technology is not a replacement for the hands-on knowledge that children gain from painting, building, making and playing music. However, the digital arena gives children opportunities to stretch themselves in a fun environment and save iterations of their creations digitally. Get your child’s creative juices flowing with tools like Minecraft (Ages 8+, Web, Desktop, Tablet) and Toca Band (Ages 5 and under, App).

4) Entertainment Media

The proverb “all work and no play makes Jack a dull boy” is as true for young children as it is for adults.  Entertainment can stimulate the imagination and provide inspiration for a child’s hopes and dreams, ultimately supporting learning goals. Playful stories, apps and games introduce children to adventure, the drama of human interaction, relationships, conflict resolution, and often, areas of life that can capture a child’s interest for a lifetime, providing great fulfillment. Have some fun with LEGO’s The Hobbit (Ages 8+, Video Game Consoles) or Little Red Riding Hood (Ages 6-8, eBook).

5) Data Collection Tools

This building block is for teachers, parents or any adult working with young children. Data collection apps and programs allow us to collect data so that, as caregivers, we can ascertain areas where a child needs extra support and where they are excelling. With this information, caregivers can rearrange the other building blocks to create a nourishing digital diet that is personal, balanced and flexible. For example, HMH’s own Curiosityville helps teachers and parents keep track of kids’ progress and they play in the program’s interactive environment.

Innovative digital tools have great potential, but like many tools, they are complex. We need to think carefully about how, when and why we are using them to enhance our children’s learning and growth. By considering which building blocks meet your goals, you will find it easier to balance options and choose tools for your individual child’s age, interests and needs.

And it’s worth noting that each building block is often better suited to certain forms of media. For example, games (which may be available via an app or in other forms) may provide better opportunities for cognitive skill development, while a nature video may be the perfect choice to get your child thinking about the environment.  Apps are flexible, mobile, and interactive, providing families with resources that are engaging and accessible at a moment’s notice, while both eBooks and videos offer caregivers opportunities to share the digital experience by reading aloud together or co-viewing content.

To help evaluate specific digital tools, Claudia Haines (author, librarian and media mentor for young people) has created a fantastic rubric to help you understand the power and impact of every digital tool. The following sites also offer quality recommendations for eBooks, apps, videos and games, along with recommendations on how to ensure that screen time is also a valuable shared experience with your child.

And don’t forget to consult your local librarians! They can be a bridge between the best of the digital world and your family. With these resources and some menu planning, you’ll be sure to provide your child with a healthy, balanced digital diet.

Technology and Early Learning: Part One
A Healthy Digital Diet – Three Tips for Balancing Screen Time for Kids

Susan Magsamen is the Senior Vice President of Early Learning at global learning company Houghton Mifflin Harcourt. She is a member of the Educational Advisory Board for the Goddard School and senior advisor to The Science of Learning Institute and Brain Science Institute at Johns Hopkins University.
This piece was originally published on 01/07/2015 on the HMH blog.

It’s a blizzard out there […]! I’m referring to the astounding number of new eBooks, apps and websites now available for young children.

Get Set-Preschool Class - Computer

Experts estimate that there are hundreds of eBooks, story apps and learning games for children released every week. With such a deluge of digital content, it can be difficult to distinguish what is truly educational and developmentally appropriate.

The good news is that there are excellent resources available to guide the way and help you make informed decisions about what to include in your child’s “digital diet.” In this series, I’ll take a closer look at these resources and share thoughts on how to harness the power of technology to enhance your child’s learning experiences.

While there are no definitive rules to help caregivers decide how much screen time (and screen type) is best for their children, the American Pediatrics Association recommends that kids spend no more than two hours per day.

In today’s post, we’ll discuss how to make sure that the time your kids do spend interacting with screens is age-appropriate, positive and educational.

Lisa Guernsey, director of the Early Education Initiative at the New America Foundation was one of the first to put a stake in this ground on the issue of “how much is too much?” In her seminal book, Screen Time (2012), she approaches the topic as a mother concerned about the influence of television.

Given the wealth of digital content on tablets and devices, the TV may seem like an antique, but Guernsey’s insights remain extremely valuable. Guernesy coined the “three C’s” – Content, Context and the individual Child – to provide families with framework for informed decision-making about screen time.

Content
This one seems obvious, especially when thinking about television or video content, but once you enter the digital space, choosing the right content can become more complicated. Buried advertisements, inappropriate distractions and dead ends, as well as the limitations of some apps, can frustrate little ones or undermine the potential learning experience.

Takeaway Tip: Preview all digital media and don’t be afraid to be picky!

Context
Context is about what happens before, during and after screen time, particularly what’s happening in the child’s environment. Are there competing devices within earshot? Is the child in a distraction-free environment? Most importantly, context also includes your own interactions with your child during screen time.  In fact, devices present a great opportunity for parents to play and learn along with their children, ensuring the experience is positive.

Takeaway Tip: If you are joining your child in an interactive game or app, try to be undistracted. Make an effort to put your personal, digital devices aside, and minimize background noise by turning off the television and other media. When sharing the interactive experience, don’t let the device dominate the experience. Often, adults end up focused on directing the use of the device or software, rather than experiencing and exploring the content together.

The Individual Child
The ultimate objective is to help provide children with experiences that will enhance their curiosity and pique interest in themselves and the world around them.  It pays to be thoughtful and seek out those games or apps that are most appropriate for your child, his/her age and interests.

Takeaway Tip: Check out some trusted resources to find the best fit for your child, and to help you navigate the digital terrain!

Bottom line: A reasonable “digital diet” is essential for child growth and development. Just as we choose a balance of foods for nutrition, energy and wellbeing, we can also choose appropriate digital content and determine how we can interact with it to provide the best experience for kids.

Stay tuned to this series for additional resources about creating a healthy digital diet and using technology to promote positive, fun growth experiences for young learners.